The Accuracy and Precision of Position and Orientation Tracking in the HTC Vive Virtual Reality System for Scientific Research
نویسندگان
چکیده
The advent of inexpensive consumer virtual reality equipment enables many more researchers to study perception with naturally moving observers. One such system, the HTC Vive, offers a large field-of-view, high-resolution head mounted display together with a room-scale tracking system for less than a thousand U.S. dollars. If the position and orientation tracking of this system is of sufficient accuracy and precision, it could be suitable for much research that is currently done with far more expensive systems. Here we present a quantitative test of the HTC Vive's position and orientation tracking as well as its end-to-end system latency. We report that while the precision of the Vive's tracking measurements is high and its system latency (22 ms) is low, its position and orientation measurements are provided in a coordinate system that is tilted with respect to the physical ground plane. Because large changes in offset were found whenever tracking was briefly lost, it cannot be corrected for with a one-time calibration procedure. We conclude that the varying offset between the virtual and the physical tracking space makes the HTC Vive at present unsuitable for scientific experiments that require accurate visual stimulation of self-motion through a virtual world. It may however be suited for other experiments that do not have this requirement.
منابع مشابه
Comparison of Oculus Rift and HTC Vive: Feasibility for Virtual Reality-Based Exploration, Navigation, Exergaming, and Rehabilitation.
INTRODUCTION The latest generation of head-mounted displays (HMDs) provides built-in head tracking, which enables estimating position in a room-size setting. This feature allows users to explore, navigate, and move within real-size virtual environments, such as kitchens, supermarket aisles, or streets. Previously, these actions were commonly facilitated by external peripherals and interaction m...
متن کاملHTC Vive MeVisLab integration via OpenVR for medical applications
Virtual Reality, an immersive technology that replicates an environment via computer-simulated reality, gets a lot of attention in the entertainment industry. However, VR has also great potential in other areas, like the medical domain, Examples are intervention planning, training and simulation. This is especially of use in medical operations, where an aesthetic outcome is important, like for ...
متن کاملHaplug: A Haptic Plug for Dynamic VR Interactions
We demonstrate applications of a new actuator, the Haplug, in dynamic virtual environments. The haplug is a linear voice coil motor packaged between springs in a plug-like casing. Response and bandwidth of the haplug are optimized for haptic interactions, and tuned by the motor inertia and spring stiffness. A pair of haplugs is mounted on the hand-tracking controllers of HTC Vive and renders a ...
متن کاملCombining absolute and relative pointing for fast and accurate distant interaction
Traditional relative pointing devices such as mice and trackpads are unsuitable for pointing at distant displays, because they encumber the users by requiring either a flat surface to operate on or being held by two hands. Past research has examined many new pointing methods, but few could surpass the speed and accuracy of mice and trackpads. This paper introduces a new pointing system that is ...
متن کاملInvestigation of methods for constructing gloves with tactile and force feedback for virtual reality and telecontrol of anthropomorphic manipulators
Aims. Devices that allow using the functionality of natural hand movements are of the greatest interest. The purpose of this study is to select areas of research at the intersection of several fields of science – biomechanics and cybernetics to develop scientific and technical approaches to track the movements of the operator's fingers and form feedback tactile and force communication received ...
متن کامل